A skeletal precursor to the main Aenthoril site is online! For now, everything is static and maintained by hand, but that’ll hopefully change as the game beta progresses.
So… why is there so little content describing what Aenthoril actually is? Mostly, it’s because there's not really a good, solid explanation yet. At the time of writing, it consists of a rough concept, the beginnings of a prototype written in Rust, and a bit of C++ that will form the base of the public game.